
824 survivors online right now
Where clans are made.
Six competitive Rust servers across Europe, North America and Australia. Published wipe schedules, hard-enforced group limits, and an admin team that answers in minutes — not days.
824
Players online
6
Live servers
99.98%
30-day uptime
4 min
Median ticket reply
Wasteland Main · 231/250
Ironworks 3x · 186/200
Solo Duo Trio · 97/150
Blackout Hardcore · 64/120
Atlantic 2x · 154/250
Southern Cross · 88/150
Wasteland Main · 231/250
Ironworks 3x · 186/200
Solo Duo Trio · 97/150
Blackout Hardcore · 64/120
Atlantic 2x · 154/250
Southern Cross · 88/150
Why players stay
Everything a serious clan needs, and nothing that gets in the way.
Hardware that never stutters
Dedicated NVMe machines with 10 Gbit uplinks. Tick rate holds at 30 even when forty players are inside the same compound.
Wipes you can plan around
Every map and BP wipe is published a month ahead. No surprise resets, no silent schedule changes, no excuses.
Group limits that are enforced
Manual review, IP correlation and a three-strike system. A trio server stays a trio server all wipe long.
Anti-cheat that actually bans
Server-side detection paired with human review of every report. Median time from report to decision is under six hours.
Nothing that is pay-to-win
The store sells queue priority, teleports and cosmetics. Never weapons, never resources, never an edge in a fight.
Admins in your timezone
Staff coverage across Europe, North America and Australia. Median first response on a support ticket is four minutes.
Live right now
Pick your ground.

Wasteland Main
Online
1x Gather · Group limit 8
Our flagship arena. Full vanilla rules, the largest map in the network and a population that never drops below triple digits on a wipe day.
231
/
250
Thursday, weekly

Ironworks 3x
Online
3x Gather · Quick smelt · Group limit 6
Faster progression without breaking the survival loop. Shorter cycles, denser fights, the same anti-cheat as Main.
186
/
200
Monday & Thursday

Solo Duo Trio
Online
1x Gather · Group limit 3
Hard-enforced group limits with active admin review. Built for players who want a fair fight, not a zerg.
97
/
150
Friday, weekly

Next network wipe
Thursday 6 August, 18:00 CEST
Map and blueprint wipes are published a month ahead. Every server keeps its own cycle — check the schedule before you commit to a base.
The ladder
Every wipe resets the map. It does not reset the ranking.
Tournaments
Prize pools, not participation trophies.

Registration open
Clan War: Season 7
Sixteen clans, four weekends, one bracket. Rosters lock 48 hours before the opening round and every match is streamed with a 90-second delay.
€2,000 prize pool
16 clans · 5v5 · Double elimination

Registration open
Wipe Night Gauntlet
The first four hours of every Thursday wipe are scored live. Most structures raided wins — no sign-up, your account is tracked automatically.
Founder rank ×10
Solo · Free entry
Field manual
Written by the people who run the servers.

Base Design
Building a base that survives its first weekend
Honeycomb, airlocks and the two mistakes that get 90% of starter bases raided before Saturday.
8 min read

Progression
Wipe day: the first ninety minutes
A minute-by-minute plan for the opening window — where to land, what to farm, and when to stop hoarding.
6 min read

Raiding
Raid maths: what it actually costs
Explosive costs per wall, per door and per floor, plus how to tell whether a base is worth the sulfur.
11 min read
Support the servers
Convenience, never advantage.
Ranks pay for the hardware, the anti-cheat licences and the admin team. They buy you queue priority, teleports and cosmetics — and nothing that changes the outcome of a fight.


Wipe day is Thursday
Bring the whole clan.
Twelve thousand players in the Discord, six servers across three continents, and a queue that moves. Pick a server and drop in.