
Six servers · Three regions
Pick your ground.
Every server runs the same anti-cheat, the same admin coverage and the same published wipe schedule. What changes is the gather rate, the group limit and how far you are from the machine.
The network
Six machines. One ruleset.
Population figures refresh every sixty seconds. Queue times are shown live in-game.

Wasteland Main
Online
1x Gather · Group limit 8
Our flagship arena. Full vanilla rules, the largest map in the network and a population that never drops below triple digits on a wipe day.
231
/
250
Thursday, weekly
EU · Frankfurt
eu-main.epicclans.gg:28015

Ironworks 3x
Online
3x Gather · Quick smelt · Group limit 6
Faster progression without breaking the survival loop. Shorter cycles, denser fights, the same anti-cheat as Main.
186
/
200
Monday & Thursday
EU · Amsterdam
eu-3x.epicclans.gg:28015

Solo Duo Trio
Online
1x Gather · Group limit 3
Hard-enforced group limits with active admin review. Built for players who want a fair fight, not a zerg.
97
/
150
Friday, weekly
EU · Paris
eu-sdt.epicclans.gg:28015

Blackout Hardcore
Online
No map · No compass · No team UI
No map, no compass, no teammate markers. Navigation is a skill again. Only for players who already know the terrain.
64
/
120
Sunday, biweekly
EU · Stockholm
eu-hc.epicclans.gg:28015

Atlantic 2x
Online
2x Gather · Group limit 8
The North American home of EPIC CLANS. Same ruleset as Wasteland Main, tuned for US and Canadian ping.
154
/
250
Thursday, weekly
US · Ashburn
us-main.epicclans.gg:28015

Southern Cross
Online
1.5x Gather · Group limit 6
Sub-40ms across Australia and New Zealand, with wipe times set to the AU evening instead of European mornings.
88
/
150
Wednesday, weekly
AU · Sydney
au-main.epicclans.gg:28015
Getting in
Three steps, thirty seconds.
No launcher, no mod pack, no account linking. Paste one line into the Rust console and you are in the queue.
Copy the connect line
Every server card above carries its own address. Copy the line exactly as written, including the port.
Open the Rust console
Launch Rust, press F1 on the main menu, and paste the line into the console prompt.
Press enter and load in
You will land in the queue. Ranked players skip ahead — everyone else moves in order.
Under the hood
The boring part that decides your fights.
Bare metal, never shared
Ryzen 9 single-tenant machines. No virtualisation layer between your input and the simulation.
NVMe storage throughout
Map generation, save writes and player data all sit on NVMe. Wipe-day load times stay under a minute.
10 Gbit uplinks per region
Frankfurt, Ashburn and Sydney, each with DDoS filtering that has never dropped a wipe night.
Monitored every ten seconds
Tick rate, entity count and memory are graphed continuously. Degradation triggers an alert before players notice.
Restarts on a schedule
Daily restarts run at the quietest hour per region, announced fifteen minutes ahead in-game.
Backups every six hours
Rolling snapshots for the full wipe cycle. A corrupted save has never cost a player their base.

Twelve thousand players
The queue is moving.
Pick the region closest to you, paste the connect line, and take your first shot at a base before the sun goes down.