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All guides

Clan Play

Running a clan of twenty without imploding

9 min read

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Roles beat friendship

A twenty-player clan is an organisation, not a group chat. Someone owns farming, someone owns building, someone owns the raid calendar, and one person has the final word when those three disagree at 3am.

Loot rules, written down

Decide before wipe who can take what from which box. Ninety percent of clan collapses trace back to an unwritten rule that two people remembered differently.

The rotation

Split the roster across time zones deliberately. A clan that is online twenty hours a day is functionally unraidable; a clan where everyone plays the same four hours is a scheduled event for its enemies.

Know when to shrink

Twenty is not automatically better than eight. If half the roster is idle, you are carrying the raid appeal of a large clan with the defensive coverage of a small one.

Empty wasteland ridge at golden hour with distant antenna towers

Put it into practice

Reading is cheaper than sulfur.

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